Unscheduled restart on the x5 server in 1 hour. Update installation.

Fixed an issue with double battle completion and point rewards in the Olympiad.
The problem occurred when a fight ended due to damage reflection from summons.

Implemented a parameter that prevents automatic buff application on summons.
Currently excluded buffs: Eye for Eye and Shield Deflect Magic.
This fixes the issue with extremely high damage reflection values from summons to the attacking character.
(On official servers, there may be an additional max HP check that limits reflected damage, but this is no longer relevant.)


Teleport reuse delay

Saved teleports now have two cooldowns:

Global cooldown for all locations: 2 minutes

Individual cooldown for each location: 10 minutes

The global cooldown prevents chaining teleports between different locations.

The individual cooldown restricts repeated teleports to the same location.

Both cooldowns persist between relogs, and the remaining time is shown in the system chat.


🩸🩸 Karma & PK System Update

This system is designed to prevent karma farming by repeatedly killing the same player, while also increasing punishment for true PK players.

1. Karma gained now depends on your total PK count:

Up to 50 PK2500 karma per kill

Over 50 PK3000 karma per kill

Over 100 PK3500 karma per kill

Over 150 PK4000 karma

Over 200 PK4500 karma

Over 250 PK5000 karma

Over 300 PK6000 karma

2. Anti-abuse for repeated kills
If you kill the same player within 30 minutes:

5 kills → karma applied with a 0.5 multiplier (50% of normal)

10 kills0.20 multiplier (20% of normal)

20 kills0.10 multiplier (10% of normal)

3. Announcements

Upon reaching 10 kills of the same victim within 30 minutes, a global chat announcement is sent, showing:

Killer’s nickname

Victim’s nickname

Crime witness

The witness is the nearest mob, NPC, or raid boss.

4. Logging

All PK kills are logged in the database for analysis and system balancing:

Killer / victim nicknames

Coordinates

Karma awarded

Repeated kill counter