Unscheduled restart on the x5 server in 1 hour. Update installation.
Fixed an issue with double battle completion and point rewards in the Olympiad.
The problem occurred when a fight ended due to damage reflection from summons.
Implemented a parameter that prevents automatic buff application on summons.
Currently excluded buffs: Eye for Eye and Shield Deflect Magic.
This fixes the issue with extremely high damage reflection values from summons to the attacking character.
(On official servers, there may be an additional max HP check that limits reflected damage, but this is no longer relevant.)
⏳ Teleport reuse delay
Saved teleports now have two cooldowns:
Global cooldown for all locations: 2 minutes
Individual cooldown for each location: 10 minutes
The global cooldown prevents chaining teleports between different locations.
The individual cooldown restricts repeated teleports to the same location.
Both cooldowns persist between relogs, and the remaining time is shown in the system chat.
🩸🩸 Karma & PK System Update
This system is designed to prevent karma farming by repeatedly killing the same player, while also increasing punishment for true PK players.
1. Karma gained now depends on your total PK count:
Up to 50 PK → 2500 karma per kill
Over 50 PK → 3000 karma per kill
Over 100 PK → 3500 karma per kill
Over 150 PK → 4000 karma
Over 200 PK → 4500 karma
Over 250 PK → 5000 karma
Over 300 PK → 6000 karma
2. Anti-abuse for repeated kills
If you kill the same player within 30 minutes:
5 kills → karma applied with a 0.5 multiplier (50% of normal)
10 kills → 0.20 multiplier (20% of normal)
20 kills → 0.10 multiplier (10% of normal)
3. Announcements
Upon reaching 10 kills of the same victim within 30 minutes, a global chat announcement is sent, showing:
Killer’s nickname
Victim’s nickname
Crime witness
The witness is the nearest mob, NPC, or raid boss.
4. Logging
All PK kills are logged in the database for analysis and system balancing:
Killer / victim nicknames
Coordinates
Karma awarded
Repeated kill counter
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