RISEN — A project featuring multiprofession mechanics that combines the essence of HF classics with the content of GoD chronicles, without loot boxes or casino elements — we only take locations, items, equipment, monsters, and bosses. Progression here isn’t a race for gear grades, but a process of exploration and personal character customization without limitations.
Players gain freedom: you can learn skills from all professions, extract passive abilities from armor sets, collect boss, costume, weapon, and jewelry skills, and experiment with unique combinations impossible in official chronicles.
Constant progress: the world evolves, systems get updated, and new zones, mechanics, and instances appear. Here, players become part of a living world — not just its background.
Chronicles: High Five + Goddess of Destruction
Format: Farm / Fun / PvP
No wipes: since 2021
The server is built on principles of fair progression, no pay-to-win, and continuous content updates.

RISEN — A project featuring multiprofession mechanics that combines the essence of HF classics with the content of GoD chronicles, without loot boxes or casino elements — we only take locations, items, equipment, monsters, and bosses. Progression here isn’t a race for gear grades, but a process of exploration and personal character customization without limitations.
Players gain freedom: you can learn skills from all professions, extract passive abilities from armor sets, collect boss, costume, weapon, and jewelry skills, and experiment with unique combinations impossible in official chronicles.
Constant progress: the world evolves, systems get updated, and new zones, mechanics, and instances appear. Here, players become part of a living world — not just its background.
Chronicles: High Five + Goddess of Destruction
Format: Farm / Fun / PvP
No wipes: since 2021
The server is built on principles of fair progression, no pay-to-win, and continuous content updates.


The client combines the HF core with GoD functionality: reworked client, interfaces, and improved UI.
Client Fixes
Critical issues from older versions have been resolved:
— random client crashes during long play sessions;
— freezes during teleports and large-scale battles;
— memory-related problems.
Implemented UI elements:
— item search panel in inventory and warehouse;
— advanced mail window;
— Auto-Farm UI
- New locations, NPCs, and items can be transferred from other chronicles without compatibility issues.
- It’s possible to import models, textures, and sounds from Gracia, GoD, Essence, and Classic versions.
- Thanks to this, we can regularly add new areas without breaking the client structure.

— Maximum of 2 game windows. Independent of the number of PCs. 1 player = 2 simultaneously running game windows. Violation results in character bans.
— The official client from our project website is required.
— No buffer NPCs. All buffs are only from other players.
— Sub-class available without quest.
— Noblesse – full HF quest.
— Maximum level — 117.
— SA levels 5–13 — available in Giran’s elite shop.
— Global chat (!) available from level 20.
— No drop or spoil penalty. You can receive drops from mobs and raid bosses of any level regardless of your character’s level.
— The ability to upgrade Dynasty sets has been removed. Only standard class-free sets are available.
Limits:
— Up to 4 debuffs can be applied to a target simultaneously.
— Attack speed / cast speed — up to 4999.
— Running speed — up to 450.
— Evasion and accuracy — up to 500.
— Critical chance (physical / magical) — 50%.
— Physical / Magical attack — up to 2.1 billion.
— On certain days during the Olympiad, all character stats are equalized (Olympiad Balance).
Base racial stats have been modified and equalized according to character type:

— All main buffs last for 10 hours.
— Cancel-type skills have been removed.
— Invulnerability skills — 30-minute cooldown.
— Damage reflection effects reduced by ×3.
— Vampiric and healing skills have been rebalanced for PvP.
— Added new books: Boost Morale, Blessing of Angel, Gift of Seraphim, and others. No need to enter transformations multiple times.
— All Mastery skills now work with any type of armor or weapon, except for the Masteries in the Ivory Tower (available from 21st Rebirth).
— Equipment type restrictions for Kamael have been removed.
— Buffs such as Frenzy, Angelic Icon, and others now provide equal bonuses for all weapon types. In the Ivory Tower (starting from 21st Rebirth), specific weapon-based skills become available.

General Parameters
- Safe enchant: +3
- Maximum enchant: +20
- Blessed scrolls: on failure, the item drops to the safe level +3 instead of 0.
Armor and Jewelry
| Level | Success Chance |
|---|---|
| Up to +6 | 60% |
| After +6 | 35% |
Weapons
| Level | Success Chance |
|---|---|
| Up to +7 | 60% |
| After +7 | 35% |
Increased Chances for Lower Grades
- Some items have a higher base enchant chance:
| Grade | Bonus Chance |
|---|---|
| D-Grade | +20% |
| C-Grade | +15% |
| B-Grade | +10% |
💡 For example, D-grade weapons up to +7 have a 80% enchant chance instead of 60%.
Старт игры
Концепция сервера

Rebirth System — the foundation of long-term character development and the main element of endgame progression.
After reaching a certain level, you can perform a rebirth and start your journey anew — keeping all accumulated knowledge, stats, and skills. Each cycle makes your hero stronger and unlocks new opportunities.
How It Works
For each rebirth, you receive:
- 1 Rebirth Point — used in a special skill tree to learn abilities.
- Rebirth Coin — a special currency used at unique NPCs to unlock exclusive skills and enhancements.
The number of completed rebirths is displayed in the character window and directly affects access to new zones, instances, and features, including Awakening Skills.
What Rebirths Give
Each new rebirth strengthens your character’s base attributes — STR, DEX, CON, INT, WIT, MEN and other stats.
Over time, you’ll be able to build your own progression tree and create a unique hero unlike any other player.
Additionally, the skill tree grants access to hundreds of unique skills — both active and passive, each with special effects and playstyles.
How Rebirth Is Performed
Each rebirth requires different conditions and items:
armor and weapon fragments, rare quest materials, enhanced equipment, and other resources.
The higher the stage — the harder the challenge.

Using Rebirth Coins
Rebirth Coin is a rare resource that can be spent on:
- Learning special skills.
- Extracting top-tier abilities from equipment and turning them into passive skills.
- Collecting weapons and jewelry, improving your personal collection.
Using Rebirth Points
Rebirth Points are used in the Skill Tree, where you can choose your character’s development path — from a versatile fighter to a highly specialized master.
You can reset the tree and redistribute points at any time. However, remember: when resetting, only the points are returned — SP and Adena are not refunded.

Progress and Content Access
Some instances and multiverse locations require a certain number of rebirths to enter.
Thus, the system creates a natural progression: the more rebirths you have, the deeper you can explore the world and face its most powerful enemies.

The system allows extracting passive abilities embedded in equipment, costumes, and jewelry and learning them as personal character skills. Essentially, any completed set becomes a source of permanent enhancement. Players must obtain all available armor sets through crafting, drops, or trading — by any available means.
Where and How It Works:
- NPC Duncan is located in Giran. For armor sets (depending on grade), he gives a Skill Extraction Book. For top-tier sets, books are not required — Duncan directly converts the set effect into a passive skill for the character.
- After learning, the character gains all set attributes plus an additional bonus depending on the grade.
Bonuses for Learned Set Skills
- Sets up to S84 additionally increase PvP defense.
- D — Max HP +3%, PvE damage +1%
- C — Max HP +3%, PvE damage +1%
- B — Max HP +3%, PvE damage +2%
- A — Max HP +3%, PvE damage +2%
- S — Max HP +4%, PvE damage +3%
- Dynasty — Max HP +4%, PvE damage +3%
- S80 — Max HP +5%, PvE damage +4%
- S84 — Max HP +5%, PvE damage +4%
Removing Negative Effects and Enhancing Skills
- At Jenny, you can remove negative effects from certain sets using special Enhancement Books (example: Elven Mithril Robe Set removes the penalty INT-1). After enhancement, the set gains additional boosts: +2% to HP and PvE.
- Later, Jenny offers passive skill upgrades (set abilities) using Rare Parts and various types of currency/resources — granting stronger stats and/or expanded effects.

Costumes
Special costumes can also be found throughout the world — their attributes can be extracted and learned as well. Costumes can be obtained from Duncan (detailed in his hint dialogue branch, the list is regularly updated).

Equipment Upgrade System — a way to gradually strengthen your character without random factors or the risk of losing items.
Armor Enhancement
Upgrading is done through the Community Board.
Each armor type has three upgrade stages that can be completed gradually as your character progresses.
All existing armor sets are involved — from lower grades to top-tier sets. Each serves as a core stage of your equipment at different points in the game.
All armor sets now share unified base attributes that boost physical and magical defense as well as maximum HP.
Weapon Enhancement
Weapon upgrades become available starting from S84 grade.
The process is similar to armor upgrading — it can be done via the Community Board or through NPC Cheren in Giran.
The main advantage of the system is 100% success.
No chance of failure, no item loss, and no downgrade.
When upgrading, all weapon parameters are preserved:
- enchant level (Enchant Level),
- inserted Life Stones,
- active Special Abilities (SA).
Thus, upgrades do not reset progress — they expand the potential of your enhanced weapon, evolving it into a next-level version.

System Advantages
- No risk — upgrades are always successful.
- All rare and unique items retain their attributes.
- The upgrade system covers all equipment, not just elite items.
- The process is completely transparent and available to every player.

Awakening Skills — the pinnacle of character power, available only to those who have undergone dozens of rebirths and proven their dedication to the path.
These abilities symbolize a new era of heroes — the awakening of hidden potential that was previously inaccessible to any race.
How to Obtain:
After reaching the 21st and 90th rebirth, you gain access to new skills — the Awakening Skills.
To begin training, find NPC Hero Duelist or Titan.
Both are located on the secret floor of the Ivory Tower — a special area hidden from regular players.
You can reach it through NPC Gatekeeper Neith, who stands near the temple in Giran.

To learn these skills, you will need Blue Scrolls — rare scrolls used as the awakening currency.
They can be obtained through the item dismantling system:
Community Board → Craft → Dismantle Items → Enhancement Books.
By dismantling books intended for upgrading set abilities, you extract pure awakening energy sealed within the Blue Scrolls.
Available Skills
Currently available:
- 33 Awakening Skills for the Duelist hero;
- 15 Awakening Skills for the Titan hero.
Most of these abilities originate from the Goddess of Destruction chronicles, while some are unique.
Unfold a new chapter in your character’s story, turning them into a legend of the Risen Worlds universe.

Knowledge Points — a new global progression system that combines world exploration, crafting, and character development.
Now every player can unlock their own talent tree, leveling it up through experience, recipes, resources, quests, and other engaging mechanics.
What Are Knowledge Points
A new section has been added to the quest window — “Knowledge Points”, and a new branch has appeared in the skill tree — “Art of the Dwarves”.
Knowledge Points are an in-game progression currency that can be earned and spent to learn new talents and crafting abilities.
This system allows you to:
- empower your character through special bonuses,
- increase in-game rates,
- unlock new visual effects,
- and even gain access to rare auxiliary abilities.
In simple terms: it’s a “second progression tree,” built not on monster kills, but on accumulated experience and knowledge.
Art of the Dwarves
The first research in this area is tied to the ancient dwarves — a race of masters whose knowledge has been passed down through generations.
Their teachings form the foundation of the new “Art of the Dwarves” branch.
What this school includes:
- Recipes — mastering crafting for all grades, from NG to S-grade.
- Resources — gathering and refining materials.

How to Earn Points
Knowledge Points can be earned by learning recipes of all grades — from the simplest to the rarest.
Each new discovery unlocks part of the Art of the Dwarves tree, revealing unique talents.
Classic resources are used to activate skills — the higher the recipe grade, the rarer the materials required.
Examples:
- Learning Tier 1 recipes unlocks the “Leather Workshop” skill (requires Tier 1 materials).
- For abilities linked to Tier 2 recipes, you’ll need Tier 2-grade materials — and so on.
This creates a natural progression chain: knowledge, experience, and resources → new character capabilities.
System Expansion
Currently, only the Dwarven branch is active, but future updates will introduce additional paths —
Humans, Elves, Orcs, and Kamael.
Each will feature its own tree, unique knowledge currency, and racial talents reflecting their distinct abilities.

Injectors are special injections that let a character gain additional active and passive abilities, enhancing their stats or unlocking entirely new skills.
Each Injector stores the energy of a defeated boss — its power, fury, and part of its unique abilities.
Types of Injectors
There are four main types of Injectors, differing by rarity and icon color:
- 🟢 A-Grade — standard injectors containing the power of regular raid bosses level 70–79.
- 🔵 S-Grade — improved injectors dropped from raid bosses level 80+.
🔵 R-Grade — improved injectors dropped from raid bosses level 90+. - 🔴 Epic — special injectors imbued with the power of epic creatures.
Where to Get
Injectors can be obtained as drops from raid bosses:
| Injector Type | Source | RB Level | Chance |
|---|---|---|---|
| A-Grade | Regular RBs | 70–79 | 7% |
| S-Grade | Regular RBs | 80+ | 7% |
| R-Grade | Regular RBs | 90+ | 7% |
| Epic | Epic bosses | — | 20% |

How to Empower Injectors
After obtaining an Injector, it can be enhanced.
Enhancement is done via the menu:
Community Board → Skills → Injectors.
To upgrade, you’ll need the item “Formula: Injector”, crafted through item dismantling:
Community Board → Craft → Dismantle Items → Injectors.
Injector Effects
🟢 A-Grade
| Name | Effect |
|---|---|
| Boss Physical Defense A-Grade | +3% Physical Defense |
| Boss Magical Defense A-Grade | +3% Magical Defense |
| Boss Physical Attack A-Grade | +3% Physical Attack |
| Boss Magical Attack A-Grade | +6% Magical Attack |
| Running Speed | +3 |
| Evasion | +3 |
| Accuracy | +3 |
| Skill Power | +3% |
| Max HP | +1000 |
| Max MP | +1000 |
| Max CP | +1000 |
🔵 S-Grade
| Name | Effect |
|---|---|
| Boss Physical Defense S-Grade | +5% Physical Defense |
| Boss Magical Defense S-Grade | +5% Magical Defense |
| Boss Physical Attack S-Grade | +5% Physical Attack |
| Boss Magical Attack S-Grade | +10% Magical Attack |
| Running Speed | +5 |
| Evasion | +5 |
| Accuracy | +5 |
| Skill Power | +5% |
| Max HP | +2000 |
| Max MP | +2000 |
| Max CP | +2000 |
Epic Injectors
These injections contain the power of epic bosses.
Each has a unique set of abilities that reflects the boss’s own powers.
Zaken
- Zaken’s Might — Physical & Magical Attack +10%.
- Vampire — at HP < 50% absorbs 3% of damage as HP; at HP < 20% — 5%.
Frintezza
- Symphony of Defense — +10% to Physical & Magical Defense.
- Demon Form — transformation, +20% running speed, accelerated HP regeneration.
- Demon’s Strike — deals 24,096 physical damage to nearby enemies.
Ant Queen
- Critical Damage — +5% Physical/Magical critical power.
- HP Modifier +10% — increases HP by 10%.
- Ant Queen’s Poison — applies poison that slows and drains HP.
Core
- Physical Defense +10%
Orfen
- Orfen’s Healing — +10% effectiveness of healing skills.
- Orfen’s Regeneration — instantly restores 10,000 HP.
Baium
- Lightning Charge — DEX +2, WIT +2.
Antharas
- Antharas’s Hide — at HP > 50% +30 Wind Attack; at HP < 50% +30 Wind Defense.
- Antharas’s Claw — AoE magical attack (power 300, Wind type).
- Tail Strike — deals 30,150 physical damage and may stun enemies.
Valakas
- Valakas’s Hide — at HP > 50% +30 Fire Attack; at HP < 50% +30 Fire Defense.
- Valakas’s Eye — Accuracy +5.
- Valakas’s Claw — magical attack (power 300, Fire type).
New Bosses and Their Injectors
| Boss | Effect |
|---|---|
| Mirra | DEX +2 |
| Glor | WIT +1 |
| Fallen Angel | HP +8%, CP +15% |
| Demon Dorgon | +5.15% Physical Defense, +7.11% Magical Defense |
| Demon Zarka | +6.5% Physical Attack, +13% Magical Attack |
| Demon Kultaan | Spoil +12% |

System Development
We regularly add new Injectors.
Some will grant rare active skills with animations, while others will combine with each other to form true power builds.
💡 Tip:
Treat Injectors as a separate progression branch that exists alongside the Rebirth and Awakening Skills systems.
Create your own boss “power compendium.”

Quest & Achievement System — a way to earn rewards not only for great feats but also for everyday actions: hunting, progression, character development, and crafting.
Everything you do in the world of Risen Worlds — brings results.
For completing quests and achievements, you receive a variety of rewards:
- Event Coins
- Gems
- Rate Scrolls
- Skins and ornaments
Some missions also grant clan reputation points and personal fame, making the system useful for both solo players and clan members.
How to Open
To open the quest window, click the “Quests” icon in the bottom-right corner of the screen.
In the window that appears, check “Missed” in the bottom-left corner — this will let you see all available and unavailable missions.

Regular Quests
- Over 100 missions covering core activities:
- killing monsters and raid bosses,
- leveling up your character, completing quests,
- synthesis and enchanting of items.
Rewards:
- clan reputation,
- rate increase scrolls,
- adena and consumables.
Epic Quests
This section is designed for experienced players.
Rewards here are much more valuable, including one of the most important items — “Epic Boss Energy”.
Achievements
The “Achievements” section is a collection of long-term goals that unlock your character’s full potential.
By completing them, you can obtain:
- dozens of unique skins,
- epic boss jewelry,
- personal reputation points,
- event coins.
All missions can be completed at any time — they do not expire.
You can play solo or with a clan.

Collections allow you to obtain rare passive abilities by exchanging weapons and jewelry of various grades.
It’s a way to turn old or rare items into a source of power — and contribute to your character’s personal progression.
How It Works
Similar to the Equipment Skill Extraction System, you can collect sets of weapons and jewelry to receive special bonuses and passive abilities.
Each completed collection grants a permanent boost — from attack and defense stats to unique special effects.
NPC Cat Louie is a true treasure hunter.
He gathers artifacts from across the world of Aden, but his collection is always missing something special.
Find him in the town square of Giran and offer the items missing from his collection.
In return, Cat Louie will reward you generously — with Knowledge Potions, special abilities, and collector reputation.
How to Assemble a Collection
- Gather all weapon or jewelry types of a specific grade.
- Exchange them with Cat Louie — receive a passive skill.
- Keep rare (Rare) weapon variants:
they’ll be useful later for enhancing already learned abilities.
💡 Important: do not discard rare weapon variants — they may become the key to expanded versions of older collections.
In the future, collections will not only include weapons and jewelry but also armor, gemstones, and raid boss trophies.

Multiprofession System — the heart of Risen Worlds.
The core feature of the server that allows your character to learn abilities from all classes and races within a single hero.
Freedom of Development
You can create unique builds by combining magical and physical skills, class passives, and rare abilities previously available only to specific races.
Want to be a tank with mage skills or a dagger user with a healer’s aura?
Everything is possible.
Every ability is a tool — and it’s up to you how to use it.
How to Learn Skills
All skills are available via Community Board → Multiprofession or the “Learn Skills” button.
Training costs Adena and SP, with a convenient navigation system by race and profession.
- Learn one level at a time;
- Or instantly learn the maximum level of a selected skill.
Each ability includes a description and visual icon so you can understand its purpose before learning it. Skill descriptions open by clicking on the icon.
(screenshot of the Community Board “Multiprofession” tab showing races/classes list)
Convenience and Accessibility
You can learn new skills anytime, even while hunting — without interrupting your farm.
Simply enable Auto-Farm, open the skills tab, learn new abilities, and test them immediately in battle.
This creates a natural cycle of progress:
farm → learn → experiment → strengthen.
System Advantages
- ❖ Complete freedom of builds — create your own hybrid classes.
- ❖ Convenient search and filtering by categories.
- ❖ Learn skills directly while hunting — no teleports or NPCs required.
- ❖ Option to remove unnecessary or excessive skills.
Multiprofession is not just a mechanic — it’s the ideology of Risen Worlds.
You can be anyone — a warrior, mage, healer, or assassin — all within one body, one world.
As you’ve probably guessed — you’ll need everything 😄
That’s why we created the Additional Bags system, which automatically collects everything that drops from monsters and spoil.
What It Is
All new characters start with two special items in their inventory:
- 🎒 Recipe Bag
- 🧳 Material Bag
Each has 700 slots, and automatically stores everything related to crafting:
recipes and crafting materials.
If the bag becomes full, all new drops and spoil will go to the regular inventory.
How to Use
To enable automatic collection:
- Open .menu
- Find the line “Private Inventory”
- Activate the feature
When you right-click the bag, a window opens showing all collected loot.
Each bag includes an item name search function — convenient if you have hundreds of materials.
Commands
Bag #1 (Recipes)
.privateInventory— open or withdraw items.privatedeposit— manually deposit items
Bag #2 (Materials)
.privateSecondInventory— open or withdraw items.privateSecondDeposit— manually deposit items
💡 Tip:
If you’ve ever opened your regular inventory after an hour of spoil farming — you’ll understand why these bags are a lifesaver 😅
Основные ресурсы и материалы
Валюты сервера
The crafting system in Risen Worlds has been completely redesigned to become not just an additional feature, but the main way to create and improve your equipment.
Now everything you wear is the result of craftsmanship, experience, and collected materials.
Item Creation
Since the server features the system of extracting passive skills from armor sets,
all standard armor sets have been removed from regular shops.
They can now be crafted or obtained as drops only.
The classic crafting mechanics through craft skills have been fully preserved and expanded with new recipes.
Custom Craft via Community Board
The custom crafting section can be opened in-game:
Alt+B → Craft / Dismantle.
Here you’ll find an expanded list of craftable items, including:
- new custom armor sets,
- rare weapons and jewelry,
- talismans, belts, bracelets, brooches, and gems,
- resources and consumables.
💡 This section allows you to create basic resources without using standard recipes.
(screenshot — “Item Crafting” with categories for sets, weapons, talismans, etc.)
Item Dismantling
In the same menu, there is a tab for “Item Dismantling.”
Here you can break down unwanted items into materials, rare components, or energy used in other systems (for example, Injectors or Upgrades).
The following dismantling categories are available:
- Injectors
- Enchant Scrolls
- Jewelry
- Enhancement Books
- Cards
- Fragments
- Armor and accessory parts
Some item types have a special success chance (70%),
which makes the process slightly risky.
(second screenshot — “Item Dismantling” with category list)
Resources obtained through dismantling are used to craft higher-tier items.
Some unique materials are available only through dismantling, not drops.
Crafting Philosophy
We’ve restored meaning to crafting.
Now every armor set, weapon, and accessory is made by players’ hands.
The system encourages economy and player interaction.
All main purchases and exchanges on the server are made through the Community Board — a unified trading and upgrade platform.
To open the shop, press Alt+B → Upgrade / Shop.
Here you can buy, exchange, or upgrade a variety of items without leaving your farming zone.
Shop Features
The section includes:
- Clan Items — including raid boss eggs.
- Ancient Adena goods.
- Consumables and materials — everything needed for hunting, farming, and crafting.
- Quest Items — you can purchase items for Ketra & Varka Alliance level 5 (important! you don’t need to complete quest chains for levels 1–4 — just buy them in the shop).
- Passes to Epic Bosses — required items for entering epic zones.
And several other useful items.
Exchange System
Inside the same section, there’s an exchange system where you can convert specific items into resources or currencies.
Available exchange options:
- Stakato Fangs → resources.
- 💡 [IMPORTANT] Exchange Dragon Bones from the Lair of Antharas for Raid Boss Blood.
This is one of the main ways to obtain Blood besides killing raid bosses.
(an important hint for players)
The economy of Risen Worlds is built on a balance between active player-to-player trade and convenient automation tools.
Every character can become a trader, collector, or reseller.
Classic Trading
The server supports traditional trading — personal shops (buy/sell traders).
Any player can list items for sale or set up a buying shop directly in town.
💡 The number of selling and buying slots has been increased to the maximum limit for all characters.
To enter offline trading mode, simply use the command:
.offline
Your character will remain in the game with an active shop even after you exit the client.
Auction
The Auction is a global marketplace where you can list and purchase items using various currencies.
It connects all players on the server and allows you to quickly find the items you need.
Available auction categories:
- Donation Auction — for Luck Coins (donation currency);
- Blood Auction — for Raid Boss Blood;
- Aether Auction — for Aether;
- Ancient Auction — for Ancient Adena;
- Standard Auction — for classic Adena.
💡 Listing fee — 5,000,000 Adena.
(screenshot of the auction interface)
Telegram Notifications
For your convenience, you can connect the Risen Telegram Bot, which will notify you about:
- successful sales or purchases on the auction,
- expired listings,
- new bids on your items.
More details on setup — in the [Risen Bot] section.
The world of Risen Worlds is vast and ever-evolving.
Dozens of reworked and entirely new zones await you — from beginner hunting fields to massive dungeons filled with raid bosses.
Each location is designed around character progression: the stronger you become, the further you can advance.
1. Early and Mid-Level Zones
Mithril Mine
- A familiar place with new challenges.
This is where the journey to forge the Legendary Dynasty begins.
Forgotten Village
- Your first serious challenge.
Powerful monsters drop Dark Idyos recipes.
At the archway spawns the raid boss Amaskari (respawn 1–2 hours). - Ice Labyrinth
Here you can obtain materials for Ice Weapons as well as Skill Enchant Books — one of the best starting zones for skill progression.
Fairy Colony
- A forest zone where Hell Armor recipes and materials drop.
A beautiful yet dangerous place.
2. Advanced Zones
Garden of Genesis
- Perfect for players ready for new challenges.
Here you can craft Hell Jewelry, the Magmeld Talisman, obtain S-Skill Books,
and encounter new summonable Raid Bosses.
Seed of Hellfire
- Gather materials for the Hellfire Talisman and exchange Metal Armor Recipes.
A high-density monster area.
Orbis Temple
- A three-level zone with auto-opening doors.
One of the best locations for Adena farming during mid-game.
Drops include: - recipes for Immortality sets;
- Immortality Jewelry;
- Green and Red Crystals for crafting top-tier resources;
- Low-grade materials in large quantities.
💡 The Ritual System begins here.
Temple of Spirits
- Massive groups of enemies with high Adena drop.
Drops include Steel Rope, Weapon Fragments for upgrades, and Green/Red Crystals.
Astatine Fortress
- The next level of difficulty.
More Adena, new weapon upgrade fragments, rare Cokes resources, and the same valuable Crystals.
3. Endgame Territories
Hell Rift
- A massive reworked area on Hell Island.
- Main drop — Life Dust, required for upgrading learned abilities.
- Serom Spheres — used to craft Rare Weapons and Armor.
- Pulse Catalyst — a rare item that triggers mass mob summon events on the upper floors of the Steel Citadel and Forgotten Village.
Crystal Labyrinth
- An underground area filled with doors that open using key cards.
Behind each door lie new monsters and raid bosses.
Main drops: - Elemental Crystals for learning Rare weapon skills,
- Kadeyra Jewelry,
- Injectors and special Cores that unlock access to the Epic Boss Balok.
MULTIVERSE
Multiverse — a special system of “parallel” locations
where all players are united without restrictions.
These are full-fledged instanced zones with shared spaces for farming, fighting, and interaction.
Access is granted through:
Community Board → New / Multiverse → NPC Portal: Multiverse.
Entering certain zones requires a specific number of rebirths.
Exit via SOE or character relog.
4. List of Multiverse Locations
Antharas Lair (Interlude)
- A classic location reimagined.
Includes an NPC offering A-Grade Armor Part Recipes.
Possible drop: Raid Boss Blood.
Stakato V2
- An enhanced version of the original zone.
Drops: Silver Fangs and Stakato Armor Recipes.
Hell Catacombs
- Stronger monsters and more drops.
Main source of materials for crafting Risen Jewelry.
Ivory Tower Crater
- Drops D–C Books for set skill upgrades.
The Enchanted Valley
- Source of B-grade Books for set enhancements.
The Primeval Isle
- Drops A-grade Books for upgrading set skills.
Elven Forest
- Materials for crafting Talismans.
Imperial Tomb
- Drops S+ Books and vital resources for crafting top-tier equipment.
Bloody Swampland
- Drops resources for top-tier gear crafting — a highly competitive area.
Antharas Lair (GoD)
- An advanced version of the lair where you can farm Adena
and resources for crafting Dragon Weapons — the final stage of the crafting journey.
At the beginning — a map of the Risen Worlds universe (or a collage of zones).
In the middle — shots of Orbis Temple / Hell Rift.
At the end — the Multiverse portal with the caption “Entrance for the Reborn Only.”
While traveling across the world of Risen Worlds, you may encounter special portals that lead to power hidden between dimensions.
Each portal is not just a source of monsters, but also a point of attraction for players.
How It Works
By activating a portal, you summon a wave of monsters that match the zone where it’s located.
They appear around you and start attacking.
🔸 Activation cost — Adena; in rare cases, special currencies or items.
🔸 Reuse is possible after 3–60 minutes, depending on the zone’s difficulty.
🔸 Portals are shown on the minimap — you can find them in nearly all locations of the world.
After activation, a Pumpkin appears nearby — a special object you can destroy to obtain additional resources, crystals, potions, or enchant scrolls.
The portal system creates a living world dynamic.
It motivates players to stay online, travel, and compete for key points.
Portal Effects
Each portal can apply one random effect upon activation — positive or negative.
💡 Positive Effects
| Name | Effect |
|---|---|
| Portal’s Blessing | +30% Physical Attack, +60% Magical Attack, +10% EXP. |
| Abyssal Energy | +100 HP/MP regen, +15% drop rate. |
| Shadow’s Protection | +20% defense, +15% spoil. |
| Distortion Speed | +30% cast speed, +15% physical attack speed, +15% Adena. |
| Portal’s Gift | +10% crit chance (phys/mag), +10% EXP, +15% Adena. |
| Portal’s Wrath | +10% vampiric effect, +15% drop and spoil. |
💡 Negative Effects
| Name | Effect |
|---|---|
| Portal’s Curse | −30% Physical Attack, −60% Magical Attack. |
| Shadow’s Weakness | −30% Physical & Magical Defense. |
| Distortion Slow | −20% cast speed and physical attack speed. |
Sometimes the world of Risen Worlds begins to change right before your eyes.
At certain moments, the state of the world shifts — Altars of Blood activate across locations, increasing monster activity and the overall level of danger.
What happens on activation
- When the Altars awaken, everything around springs into motion:
- the number of monsters increases,
- beacons activate, radiating energy,
- and across the entire area, drop and spoil rates are boosted.
These events make the zone incredibly profitable — and just as dangerous.
Beacons of Power
Near activated beacons, characters receive temporary enhancements:
increased drop, spoil, EXP, and Adena rates.
💡 Beacon energy affects all players in the zone, intensifying battles and competition for farm spots.
Activation and Teleport
When the Altars of Blood awaken, the event is announced in the in-game chat,
and a special teleport appears in Giran, leading directly to the site.
This allows anyone to participate — whether for farming or PvP.
How to activate an Altar
To activate an Altar, you must make an offering using rare trophies obtained from bosses.
💡 Items suitable for offerings include:
- raid boss heads,
- monster brains,
- hair, blood, and other special attributes.
System Features
The event lasts for a limited time, after which the altar energy dissipates.
Fights around active Altars become centers of massive PvE and PvP.
Instances are a key part of solo content in Risen Worlds, combining dungeons from High Five, Goddess of Destruction, and entirely new custom zones with unique mechanics and rewards.
How to Enter an Instance
Entrance is available through the Instance Portal in Giran.
It grants access to all types of dungeons — from classic raid zones to elite “Rituals.”
Instances are divided by difficulty and the number of required Rebirths, creating a natural and progressive advancement curve.
(screenshot — “Select Instance” window)
Entry Conditions
To eliminate the need for creating alts, new flexible access conditions have been implemented:
- For classic dungeons (such as Freya, Haliksha), you need to complete a standard quest — only once.
- For epic boss instances such as Baium, Valakas, Antharas, and others, you also need story-related quests.
- For custom instances, special conditions apply — for example:
- learning certain set passive abilities,
- completing new custom quests created specifically for Risen Worlds.
💡 These conditions create a sense of progression without requiring alternate characters — that’s the design goal.
Checks and Limitations
Implemented technical HWID checks:
- From a single computer (one HWID) you can enter each instance a maximum of twice, regardless of the character.
There is also a check for noble status.
This prevents mass “alt farming.”
At the same time, instance rewards have been increased to compensate for these restrictions.
Instance Categories
Classic [from 3 Rebirths]
- Zaken, Freya, Frintezza, Halisha, and other familiar dungeons.
Starter [from 5 Rebirths]
- Zariche, Akamanah, Guardians Hard/Low.
Epic Bosses [from 28 Rebirths]
- Main opponents — Baium, Valakas, Antharas, Beleth, Baylor.
Some instances share cooldowns, others are independent.
Goddess of Destruction [from 30 Rebirths]
- GoD chronicle instances — Istina, Octavis, Helios, Tauti, Kelbim.
Available in multiple difficulty levels (Normal / Hard).
Heroic [from 35 Rebirths]
- Enhanced versions of old bosses.
Purgatory [from 40 Rebirths]
- Two chambers — one with monsters, one with bosses.
Main goal — obtain the Purgatory Grail, which can be exchanged at Fortune Teller Eve for Tarot Cards used in the “Fortune” mini-game.
Rituals [from 85 Rebirths, Noblesse status required]
- Underground Colosseum — 85 Rebirths, 2 Gold Bars.
- Anakim, Lilith — 105 Rebirths, 10 Gold Bars.
Cooldown System
- Cooldowns depend on the instance category (daily to weekly).
- The cooldown timer starts immediately upon exit.
Features
Instances are tied to the Rebirth System — the further you progress, the deeper the content becomes.
Many bosses have received new abilities, phases, and visual effects.
Reward balance is designed for fair play without multiboxing.
Added story-driven and custom quests to enhance immersion in the world’s atmosphere.
Rituals are large-scale events that take place in the top zones of Risen Worlds.
During a Ritual, Gates Between Worlds open, and hordes of beings from other dimensions break into our realm.
Each ritual is a trial for the strongest — a chance to summon rare bosses and obtain unique rewards.
Keepers of the Rituals
In high-level zones, you may encounter mysterious NPCs — the Keepers of the Rituals.
They hold the knowledge of how to channel energy between worlds.
Approach a Keeper and select “Begin Ritual” — but remember: once started, the process cannot be stopped.
What Happens During a Ritual
- At the site, waves of monsters appear, growing stronger with each new phase.
- The NPC performs an animated ritual — you’ll see magic circles and bursts of light.
- A rare boss may appear at the end.
- Successful completion grants rare resources and rate-increase scrolls.
⚠️ If you fail to hold the wave, the Ritual will spiral out of control.
Monsters will spread across the area, and the consequences will be… devastating.
Requirements
To begin a Ritual, you need offerings — sacrifices of energy and power:
| Required Item | Where to Get |
|---|---|
| Gold Bars | Purchased in standard shops. Price depends on castle tax. |
| Aether | Drops from any monsters. |
| Raid Boss Blood | Obtained from raid bosses and via bone exchange. |
| Event Coin | Earned from events and achievements. |
Pulse Catalyst and Resonance Core
In two special locations — on the 5th floor of the Steel Citadel and in the Forgotten Village — there are devices known as Resonance Cores.
They link the world of Risen Worlds with other dimensions.
To activate a core, you’ll need a new rare item — the Pulse Catalyst.
Use it while standing next to a core:
Resonance Core + Pulse Catalyst → trigger an energy pulse.
This initiates a massive resonance — an event that unleashes waves of monsters and unlocks hidden summon types, including elite bosses.
💡 When the Resonance Core is activated, the entire Citadel floor is engulfed by an energy storm. The player who triggers it receives a 5-minute buff. Interacting with the Resonance Core is the best place to gain EXP.
Rewards
- Raid Boss Blood and rare materials
- Special Injector types
- Epic Spheres
- Serom Spheres
💡 Notes
- Rituals are available only in top-tier zones (starting from Orbis Temple).
- Upon activation, an announcement appears in the in-game chat, and the Ritual is marked on the map.
- A party is recommended — solo survival is possible only with full boosts.
Developer’s Tip
“Rituals aren’t just about farming — they’re a way to feel part of the world and influence the environment.”
The world of Risen Worlds hides many secrets and events not mentioned by quest NPCs or system notifications.
If you love searching, trying, and experimenting — this section is for you.
1. Trace of the Seal — Battle with Lilith & Anakim [World]
Above the Catacombs of Dark Prophecy and the Necropolis of Apostles, mysterious NPCs have appeared — the Trace of the Seal.
By breaking the seal, you trigger a world event: the summoning of two ancient rivals — Lilith and Anakim.
Features:
- Any player in the location can participate.
- Teleport available via Alt+B → Bosses / Events.
- Rewards go to all raid participants who are on the boss’s aggro list.
- ⚠️ If your character dies during the fight, their aggro is cleared and no reward is granted.
Rewards: rare resources, event currency, special scrolls, and cosmetic items.
(screenshot of “Trace of the Seal” or a panorama of the Catacombs)
2. Cursed Village — Seizing the Von Hellmann Manor
In the Cursed Village you can now interact with a grave — this starts a new event:
Seizing the Von Hellmann Family Manor.
After activation, waves of undead and the shades of the manor’s former owners appear.
At the finale, you’ll face the raid boss Von Hellmann, whose drop includes an exclusive Halloween Costume.
Participation Requirement:
- Can be activated only if you have the quest “Residents of the Forest of the Dead.”
Reward: Halloween costume (unique appearance).
3. Monastery of Silence — The Globe
In the Monastery of Silence you might notice a globe in one of the rooms.
Clicking it will spawn a special NPC with a unique costume drop.
A small thing, but nice: not every player realizes this globe is interactive.
Give it a try — you might be the one to get a rare skin.
4. Balok — Awakening in the Crystal Labyrinth
On the deeper levels of the Crystal Labyrinth, an ancient fountain of energy lies hidden.
Placing special items inside it triggers a large-scale event —
a battle with the Epic Boss Balok.
💡 The mechanics are similar to Anakim and Lilith:
- the event is manually activated;
- the fight is global — all players in the zone can participate;
- rewards are granted to all players on the aggro list.
Rewards: ultra-rare materials, epic jewelry.
Why Seek Secrets
Secret activities are available not on a schedule, but at players’ initiative.
They do not appear in standard instance or event lists.
These events are built around interaction, coordination, and spontaneity — a “living world” that responds to player actions.
If you love the feeling of “finding what no one has seen,” you’ll definitely enjoy this content.
I continue to work on adding new secret places, events, and hidden mechanics,
Pay attention to details, experiment, and don’t be afraid to look where no one has ventured yet.
More mysteries await in upcoming updates…
The Auto-Farm system is an automated hunting tool
that lets you farm monsters, collect drops, and use skills without player input.
It’s fully integrated into the client and supports both online and offline modes.
Starting Auto-Farm
You can enable auto-farm in several ways:
- via the UI interface (auto-farm control button);
- or with a chat voice command:
- Short commands are also available:
Usage Rules
- You may use no more than 2 game windows at the same time.
- Using more than two windows by one player → character bans.
- Violations are recorded automatically. We see detailed logs of when and who enables or disables auto-farm.
Auto-Farm Modes
The system supports 5 specialized profiles, each with its own behavior logic and skill priorities:
- Warrior Mode (melee)
- Archer Mode
- Mage Mode
- Healer Mode
- Summoner Mode
General Features
- Targeting setup: bosses / champions / regular mobs.
- Add/remove skills directly from the shortcut bar.
- Auto-assist the party leader’s target.
- Use skills in a random order (by types).
- Re-use skills with a specified delay.
- Farm radius control — the character won’t leave the selected area.
- Automatic backstep on melee attacks.
- Fine-tune target search distance.
- For healers: enable/disable melee attacks via assist;
- option to restore the leader’s MP.
- For summoners: enable/disable pet skill usage.
- Automatic saving of all settings and selected skills.
- Visual display of the farm radius when the “Return to Point” option is enabled.
Profiles
One of the most useful features is the ability to create auto-farm profiles and switch between them quickly.
For example:
- “Farm — AoE Mage”
- “Farm — Solo Archer”
- “Party — Heal + Assist”
You can switch profiles during gameplay without stopping the hunt.
Profiles are saved automatically and do not reset after restarting the client.
OFFLINE FARM
For those who want to farm even after exiting the game, the offline farm mode is available.
To enable it:
- Enable regular auto-farm.
- Enter the command:
The game client will close, but your character will remain in the world and continue farming.
Offline Farm Features
- After a server restart, characters are restored automatically.
- Maximum offline farm duration — 24 consecutive hours.
- Offline farm runs using the current auto-farm profile’s settings.
💡 Recommendation
Connect the Risen Telegram Bot to monitor your character during offline farm:
- receive death and HP/CP notifications;
- revive your character;
- teleport or change the farm spot.
Detailed instructions — in the Risen Bot section.
💡Auto-farm is your reliable helper, and offline farm is your nocturnal ally.
Set it up once, and the game will keep working for you even while you sleep.
Risen Worlds client interface has been completely redesigned to make character management, inventory handling, and Community Board features as convenient as possible.
Now everything that used to take dozens of clicks and confirmations is done instantly. All changes were made based on player feedback.
New Panels and Controls
- Additional Shortcut Bars — increased number of panels for placing skills, macros, and items.
- Separate Side Panel.
- Side UI Panel — quick access to key sections:
Raid Bosses, Database, Teleports, Quests, Craft Calculator.
Inventory and Item Management
- Quick item search by name — works in inventory, warehouse, and additional bags.
- Instant deletion or crystallization — shortcut Ctrl + Alt + click on the item.
- Automatic item enchanting — button available directly in the character’s inventory.
- Quick reinsertion of Life Stones and skill enchantments — unnecessary confirmations removed.
- Extended mail system — now you can view and send up to 84 items (instead of the standard 24).
- Mail sending outside towns.
- Expanded inventory and warehouse slots.
Craft Calculator
The built-in Craft Calculator matches the functionality of external tools.
It displays:
- required materials,
- possible alternative components,
- success chance,
- crafting cost based on current server market prices,
and item availability in inventory or warehouse.
Now you can calculate everything directly in-game without opening a browser.
Recipe System
- When opening the Learned Recipes window, they are automatically sorted by grade instead of order learned.
Automation
- Automatic use of HP / CP / MP potions.
- Automatic item enchanting (with configurable range and stop conditions).
Clans and Characters
- The Clan Window has been completely revamped — improved layout, member status display, clan skill tree, and clan shop.
- Ability to switch to subclasses directly through the character’s status window.
- Option to hide visual effects — helps improve FPS in mass PvP and sieges.
As you’ve probably realized — you’ll need everything 😄
That’s why we created the Additional Bags system, which automatically collects everything dropped from monsters and spoil.
What It Is
All new characters already have two special items in their inventory:
- 🎒 Recipe Bag
- 🧳 Material Bag
Each has 700 slots and automatically stores everything related to crafting:
recipes and crafting materials.
If a bag becomes full, all new drops and spoil will go to your regular inventory.
How to Use
To enable automatic collection:
- Open .menu
- Find the line “Private Inventory”
- Activate the feature
Right-clicking a bag opens a window showing all collected loot.
Each bag includes an item name search — convenient when you have hundreds of materials.
Commands
Bag #1 (Recipes)
.privateInventory— open or withdraw items.privatedeposit— manually deposit items
Bag #2 (Materials)
.privateSecondInventory— open or withdraw items.privateSecondDeposit— manually deposit items
💡 Tip:
If you’ve ever opened your regular inventory after an hour of spoil farming — you’ll understand why these bags are life-savers 😅
AutoSkiller is a convenient system for automatic skill usage.
It works as an auxiliary tool and is perfect for farming, support, or PvP setups.
⚙️ Setup
To add a skill to the autocast list:
- Find the AutoSkiller skill in your active skills section.
- Hold Shift and click the skill — a special window with skill selection will open.
- A normal click on the skill toggles automatic usage on or off.
AutoSkiller can be enabled if the character is not in auto-farm mode.
Rules & Conditions
AutoSkiller triggers on any character action:
- Target change (Target).
- Using any active skills.
- Character movement.
⚠️ When auto-farm is activated, AutoSkiller automatically turns off
to avoid conflicts between systems.
Usage Example
- Select several skills in the AutoSkiller settings window.
- Attack any monster or player —
the system will automatically cast the selected skills with each action. - You can add attack skills, buffs, debuffs, and even healing abilities to the list.
Example:
- You click a monster → AutoSkiller applies a debuff and a strike automatically.
- Switch target → a buff or curse is used instantly.
It doesn’t cast endlessly for you; you must take actions — even holding the F1 key will do.
💡 AutoSkiller isn’t just auto-cast. It’s your second brain, reacting faster than you can press a button.
Risen Bot is your personal assistant in Telegram,
letting you control your character, monitor farming, and receive notifications without logging into the game.
The bot is fully integrated with the Risen Worlds server and works with multiple accounts at once.
What the bot can do
- Resurrect characters — get a death notification and revive your hero with one tap.
- Auto-farm control — start and stop farming directly from Telegram.
- Multiple accounts — link several game accounts to one Telegram.
- Resurrection cooldown — once every 4 hours per account.
- Teleport to saved points — set points in the Community Board and use them via the bot.
- Configure many different notifications — details below.
💡 How to start
- Find on Telegram: @risen_farm_bot
- Send the command:
/start
- and choose an interface language.
- Link your game account:
/link login password
All set — you’ll now receive notifications about deaths, farming, and events.
Main commands
| Command | Purpose |
|---|---|
/status | Show linked accounts |
/resurrect | Resurrect the last dead character |
/autofarm | Auto-farm control |
/language | Change interface language |
/help | Full command reference |
Auto-farm section
- To start or stop farming:
- Enter the command
/autofarm
- Specify the character’s name.
Use the buttons:
▶️ Start
⏹️ Stop
📊 Status — refreshes the current message and shows up-to-date data:
HP / MP / character level.
💡 The Status button now works like Refresh, and doesn’t open a new menu.
⚠️ Limitations
- You cannot start auto-farm for a dead character.
- The character must be online or in offline-farm.
- Resurrection is unavailable during events, Olympiad, and duels.
- Teleport from Telegram is only possible to pre-saved points.
🔔 Notifications & Events
Risen Bot will automatically notify you about:
- character’s death;
- auction sales or purchases;
- raid boss spawns;
- epic boss announcements 15 minutes before respawn;
- auto-farm status changes;
- updates to HP, CP, character level.
Notification commands
| Command | Purpose |
|---|---|
/auction_notify | Enable notifications for auction sales and purchases |
/raid_notify | Receive notifications about raid boss spawns and announcements |
/raid_boss_selection | Choose specific RB or Epic RB to be notified about |
Security & Protection
- All sensitive data (logins, passwords, Telegram ID) is stored encrypted in the database
****.
Even the administration does not have access to your passwords. - Implemented anti-spam and anti-bruteforce systems:
/linkcan be used no more than once every 30 seconds.- Frequent attempts lead to temporary blocks (1 minute → 10 minutes → 1 hour).
Personal settings
- Set individual notifications and interface language for each account.
- All settings persist between sessions.
Teleportation capabilities
You can save teleport coordinates directly via the Community Board,
and then use them through a Telegram command while online or in offline-farm.
This is convenient for:
- emergency extraction from a farm spot;
- moving between safe zones;
- returning after death.
💡Example workflow
Your character is farming in offline mode.
After 3 hours a notification arrives:
“Your character has died in the Labyrinth.”You open Telegram and press
/resurrect— the character revives.
Then press/autofarm→ ▶️ Start — farming continues without logging into the game.
Risen Bot is more than Telegram notifications.
It’s full-fledged remote control of your character — from resurrection to trading.
In addition to the standard sets from the High Five chronicles, the world of Risen Worlds features new armor sets.
Each has its own visual style, crafting specifics, and the ability to extract passive skills.
All items are created and upgraded via:
Community Board → Craft → Armor.
🔸 List of New Sets
Bloody Zubei Armor
- Types: Heavy / Light / Robe
- Crafted via Community Board
Akamanah Armor
- Crafted via Community Board
- Used only for passive skill extraction
Zariche Armor
- Crafted via Community Board
- Also used only for passive skill extraction
Legendary Dynasty Armor
- Types: Heavy / Light / Robe
- Craft available via Community Board
- A modified version of the classic Dynasty set
Eternal Armor
- Types: Heavy / Light / Robe
- Crafted via Community Board
Bloody Eternal Armor
- Types: Heavy / Light / Robe
- Whole items drop from Raid Bosses:
- Death Guillotine
- Andreas Van Holter
Stakato Military Armor
- Type: Light Armor
- Crafted via Community Board
Twilight Armor
- Types: Heavy / Light / Robe
- Crafted via Community Board
- When crafting, you can choose one of two armor variants
Metal Armor
- Type: Heavy Armor
- Crafted via Community Board
Metal Armor
- Type: Heavy Armor
- Crafted via Community Board
💡 Features of All Sets
- Ability to extract passive skills from NPC Duncan in Giran.
- Full compatibility with the equipment upgrade system.
- Ability to enhance sets via Rebirth Coins and Enhancement Books.
Warrior’s Helmet and Mage’s Cap are special equipment items that can replace the standard helmet of your armor set.
They preserve the set effects while adding unique bonuses that further enhance your character.
At maximum upgrade level, these helmets provide a significant boost to defense and HP and unlock new levels of synchronization with armor sets of different grades.
Synchronization Mechanics
Each helmet or cap enhancement level unlocks new “synchronization ranks”:
| Level | Works with Sets |
|---|---|
| 1 lvl | D-grade sets |
| 2 lvl | D–C-grade sets |
| 3 lvl | D–B-grade sets |
| 4 lvl | D–A-grade sets |
| 5–10 lvl | D–S84-grade sets |
💡 This means that even if you switch to higher-grade armor,
your set effects will continue to work, synchronized with your helmet.
Crafting & Upgrading
Both items are crafted and upgraded via:
Community Board → Craft → Helmets.
- A total of 10 upgrade levels are available.
- To progress to the next level, the helmet must be enchanted to +6.
- Enchantment is performed using:
Scroll: Modify Helmet / Cap of the corresponding level.
Creating Modification Scrolls
Scroll: Modify Helmet / Cap is crafted from parts:
- Armor Modification Scroll Part D
- Armor Modification Scroll Part C
- Armor Modification Scroll Part B
- Armor Modification Scroll Part A
- Armor Modification Scroll Part S
Scroll parts can be obtained by dismantling standard armor enchant scrolls via:
Community Board → Craft → Dismantle Items → Enchants.
Helmet Parts
Some enhancement levels require special helmet fragments.
Parts for Levels 3–5:
- Obtained from NPC Cat Traveler.
- There are 3 Cat Travelers wandering the world — each gives 1 piece and a 4-hour Auto-Spoil Rune.
- These pieces cannot be traded.
💡 Where to find Cat Travelers:
- One cat loves waterfalls and stands beside them, doesn’t move.
- The second cat roams near the Town of Dion.
- The third one is located near the Dwarven Village.
Parts for Level 8
- Dropped by Raid Boss Boros.
- Teleport: Community Board → New / Multiverse → Raid Boss Boros.
- Requirement: character must have a level 7 or higher helmet/cap equipped.
Parts for Level 10
- Dropped by Raid Bosses in Dragon Valley,
summoned through Dragonic Vortexes.
Summary
| Level | Required Resources | Special Conditions |
|---|---|---|
| 1–2 | Standard materials and Adena | — |
| 3–5 | Helmet parts from Cat Travelers | Non-transferable |
| 6–7 | A–S grade modification scrolls | — |
| 8 | Parts from RB Boros | Requires level 7 helmet |
| 9–10 | Parts from RBs in Dragon Valley | Summoned via Dragonic Vortexes |
The Warrior’s Helmet and Mage’s Cap are items that grow alongside you.
From early levels to top-tier gear — they’ll always remain part of your journey.
Risen Jewelry is the pinnacle of craftsmanship in the world of Risen Worlds, combining the power of all existing epic accessories.
Each piece is hand-crafted via Community Board → Craft, requiring rare resources, Risen-component parts, and original epic accessories.
RISEN JEWELRY
This line merges the best characteristics of epic accessories into a single, empowered form.
To create them, you’ll need Risen jewelry parts and the original epic items.
💡 Risen Ring
Includes the power of:
- Baium’s Ring
- Ant Queen’s Ring
- Core’s Ring
- Beleth’s Ring
💡 Risen Earring
Contains the power of:
- Antharas’s Earring
- Zaken’s Earring
- Orfen’s Earring
- Baylor’s Earring
💡 Risen Necklace
Combines the power of:
- Valakas’s Necklace
- Freya’s Necklace
- Frintezza’s Necklace
Crafting & Resources
Crafting is done via:
Community Board → Craft → Jewelry.
You will need:
- Original epic accessories (as listed above).
- Risen jewelry parts (obtained in Multiverse catacombs).
💡HELL JEWELRY
Hell Jewelry is powerful PvP gear available to players who have reached mid-progression.
It has high defense, resistance, and can be upgraded up to level 10.
Crafting is available via:
Community Board → Craft → Jewelry.
Types of Hell Jewelry
- Hell Ring
- Hell Earring
- Hell Necklace
Jewelry Upgrades
- A total of 10 upgrade levels.
- Crafting and upgrade materials drop in the new locations Fairy Colony and Garden of Genesis.
- The main enhancement item:
Hell Enhancement Stone
crafted via:
Community Board → Craft → Enhancement Stones. - Upgrade success chance — 51%.
On failure, the level does not drop, but you must try again with a new Enhancement Stone.
Features of Both Lines
| Jewelry Type | Features | Where to Obtain |
|---|---|---|
| Risen | Combines all epic accessories; absolute power | Craft via Community Board |
| Hell | PvP jewelry with an upgrade system | Craft + farm in Garden and Fairy Colony |
💬 Risen jewelry is a symbol of your progress — from a simple ring to a legendary necklace.
Brooches in Risen Worlds are as powerful as they are beautiful.
Their owner can fully customize them to match their style and strategy by selecting combinations of gems for farming, PvP, or support.
Brooch — is a rankless accessory into which you can insert gems.
Each gem grants special passive or active abilities, enhancing your character.
- Brooches cannot be enchanted.
- Created via Community Board → Craft → Brooches. Can also be obtained from achievements and drops from certain instances and bosses.
- Slots are activated as the brooch is upgraded.
Brooch Levels
| Level | Active Slots | M. Def. |
|---|---|---|
| Level 1 | 2 | +17 |
| Level 2 | 3 | +43 |
| Level 3 | 4 | +87 |
| Level 4 | 5 | +87 |
| Level 5 | 6 | +111 |
💡 The higher the brooch level — the more types of gems you can combine.
GEMS
There are a total of 9 types of gems,
each has 5 upgrade levels and grants unique effects.
If two identical gems are inserted into the brooch — only the effect of the higher-level gem is applied.
Gems can be crafted in the Community Board and upgraded through synthesis.
Gem Synthesis
To combine, you need two gems of the same type and level.
If synthesis is successful — the gem level increases.
If it fails — one of the gems is lost.
💡 You can only combine gems of the same type and level.
Gem Types and Their Effects
Ruby
Increases damage from Soulshots and Beast Soulshots.
From level 3 — changes the visual color of skill effects.
| Level | Effect | Effect Color |
|---|---|---|
| 1 | +1% damage | — |
| 2 | +3.5% damage | — |
| 3 | +7.5% damage | Blue |
| 4 | +12.5% damage | Yellow |
| 5 | +15% damage | Red |
Sapphire
Increases damage from Spiritshots and Blessed Spiritshots.
From level 3 — enhances visual skill effects.
| Level | Effect | Effect Color |
|---|---|---|
| 1 | +1% damage | — |
| 2 | +3.5% damage | — |
| 3 | +7.5% damage | Blue |
| 4 | +12.5% damage | Yellow |
| 5 | +15% damage | Red |
Topaz
Increases PvP damage.
| Level | Effect |
|---|---|
| 1 | +1% damage |
| 2 | +3% |
| 3 | +7% |
| 4 | +11% |
| 5 | +15% |
Opal
Increases weapon elemental attack power.
| Level | Effect |
|---|---|
| 1 | +10 elemental attack |
| 2 | +20 |
| 3 | +40 |
| 4 | +70 |
| 5 | +120 |
Obsidian
Reduces damage received in PvP.
| Level | Effect |
|---|---|
| 1 | −1% damage |
| 2 | −3% |
| 3 | −7% |
| 4 | −11% |
| 5 | −15% |
Diamond
Increases physical defense.
| Level | Effect |
|---|---|
| 1 | +2% P. Def. |
| 2 | +5% |
| 3 | +9% |
| 4 | +14% |
| 5 | +19% |
Emerald
Increases the character’s base stats.
| Level | Effect |
|---|---|
| 1 | +1 CON, +1 MEN |
| 2 | +1 STR, +1 CON, +1 INT, +1 MEN |
| 3 | +1 STR, DEX, CON, INT, WIT, MEN |
| 4 | +2 STR, DEX, CON, INT, WIT, MEN |
| 5 | +3 STR, DEX, CON, INT, WIT, MEN |
Aquamarine
Increases resistance to reflected damage.
| Level | Effect |
|---|---|
| 1 | +4% |
| 2 | +8% |
| 3 | +12% |
| 4 | +16% |
| 5 | +20% |
Pearl
Increases magical defense and reduces damage from magic critical hits.
| Level | Effect |
|---|---|
| 1 | +1% M. Def., −2% damage from magic crits |
| 2 | +3%, −4% |
| 3 | +5%, −6% |
| 4 | +8%, −8% |
| 5 | +11%, −10% |
LEFT BRACELETS (RACIAL)
Despite the name, these bracelets can be used by any race, without restriction.
| Race | Effect |
|---|---|
| Orcs | P. Atk. +5%, M. Atk. +10% |
| Elves | Skill cooldown reduction by 15% |
| Humans | P. Def. and M. Def. +5% |
| Dwarves | P. Crit. Dmg. +5%, M. Crit. Dmg. +10% |
| Dark Elves | Protection from P. Crit. Dmg. +1% |
| Kamael | HP and CP +5% |
Bracelet of the Six Races
Created in the Community Board by combining the power of all previous bracelets.
Grants the combined effect of all six races’ parameters.
📍 Where to Obtain
- Orcs, Elves, Humans, Dwarves — drop from Guardian instances in Giran (Instance Portal).
- Orc Bracelet — additionally from RBs Orc Tyrant and Orc Overlord.
- Dark Elf Bracelet — from three RBs Dark Elf.
- Kamael Bracelet — from three RBs Kamael.
Bracelet Enhancement
Bracelets can be upgraded using Scroll: Modify Racial Bracelet.
- Scrolls drop from guardian instances and racial RBs.
- Maximum enchant — +10.
- Each enchant level increases the bracelet’s bonus by +1% (total +10% to the parameter).
RIGHT BRACELETS
Right bracelets provide universal bonuses and can be upgraded to level 5.
Created via Community Board → Craft → Bracelets.
| Name | Effect |
|---|---|
| Bracelet of Power | P. Atk. and CP |
| Bracelet of Soul | M. Atk. and CP |
| Bracelet of Perfection | Effect reflection, HP, CP |
| Bracelet of Blood | Vampirism, HP, CP |
| Bracelet of Bravery | P. Def. and M. Def., CP |
| Bracelet of Divinity | HP and CP |
Detailed Stats
| Bracelet | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|
| Power | 8/2% | 11/4% | 14/6% | 17/8% | 20/10% |
| Soul | 10/2% | 14/4% | 18/6% | 22/8% | 26/10% |
| Perfection | 10/2/2% | 15/4/4% | 20/6/6% | 25/8/8% | 30/10/10% |
| Blood | 3/2/2% | 6/4/4% | 9/6/6% | 12/8/8% | 15/10/10% |
| Bravery | 8/2% | 11/4% | 14/6% | 17/8% | 20/10% |
| Divinity | 10/10% | 15/15% | 20/20% | 25/25% | 30/30% |
📍Parts for Crafting
To create a bracelet of each level you need Bracelet Parts (Lv 1–5).
Quests for obtaining parts are given by NPC Leon at the entrance to the Giran temple.
Quest specifics:
- Different tasks for each level (RB hunting, delivery, replenishing supplies, etc.)
- Progress is not displayed in the quest journal.
- Parts of levels 1–2 can be purchased for Coins of Luck (Coin of Luck).
TALISMANS
Talismans are inserted into the Right Bracelet, up to a maximum of 6 pieces.
Each talisman has its own type and level; upgrades are performed via synthesis (with a 100% or 50% chance depending on the type).
Crystal Talisman
Reduces the equipment grade penalty threshold, allowing you to equip armor earlier.
A total of 8 levels.
- Level 1 is granted for the first rebirth.
- Each subsequent level — for the next 7 rebirths (via an upgrade book).
- Upgrade — via synthesis, 100% success chance.
- Books can also be purchased for Coin of Luck.
💡 Level 8 reduces grade requirements by 80 levels.
Talisman of the Elven Ruins
Increases WIT, DEX, P. Atk. and M. Atk., as well as water elemental damage.
- Total of 9 levels.
- Crafted in the Community Board.
- Upgraded via synthesis.
At level 9: WIT +5, DEX +5, P. Atk. +9%, M. Atk. +18%, water dmg +45.
Blood Talisman
Increases CON and Max HP.
- Total of 15 levels.
- Crafted in the Community Board.
- Upgraded via synthesis.
At level 15: CON +4, Max HP +15%.
Magmeld Talisman
Grants physical and magical defense, as well as earth elemental damage.
- Total of 9 levels.
- Crafted in the Community Board.
- Upgraded via synthesis.
At level 9: P. Def. and M. Def. +18%, earth dmg +45.
Hellfire Talisman
Reduces the chance of receiving critical hits, absorbs part of magic damage, and adds vampirism from skills.
Also increases fire elemental damage.
- Total of 9 levels.
- Crafted in the Community Board.
Upgraded via synthesis.
At level 9:
• −9% chance to receive a critical hit
• Absorbs 5% magic damage
• 5% of skill damage restores HP
• Fire dmg +45
💬 You can develop them step by step, combine effects, and create your own build that fits your character perfectly.
Костюмы с эффектами
Ice Weapons — a more accessible alternative to the top-tier weapons of High Five,
retaining the same level of power and damage while being D Grade, making enchanting easier (the enchant chance for D-grade items is higher than for all other grades).
General Info
- Crafted via Community Board → Craft → Weapons.
- Main material: Ice Core.
- Requires appropriate recipes for each weapon type.
- All required materials can be gathered in Frozen Labyrinth (monster level — 85).
- Teleport to the location: Community Board → New / Multiverse.
NPC and Recipes
- Recipes can be purchased from NPC Jinia,
located at the entrance to the instance to RB Freya. - Exchange currency: Ice Cores.
Stats
- P. Atk. and M. Atk. values are equal to S84-grade top weapons.
- Additionally, the weapon grants:
- +60 water attribute
- +10% to Max HP
Unsealing
After crafting, Ice Weapons are in a sealed state.
To remove the seal — simply right-click the item.
After unsealing, the weapon receives a random property depending on its type.
Random Properties
| Weapon Type | Possible Bonuses |
|---|---|
| For warriors | +1 → +3 to STR or DEX |
| For mages | +1 → +3 to INT or WIT |
Each weapon receives only one bonus upon unsealing.
This property is unique to each item and does not change on overwrite.
Compatibility and Modifications
- You cannot apply SA (Special Ability) to Ice Weapons.
- You can socket Life Stones.
📍 Where to Get Materials
| Material | Where Obtained | Used For |
|---|---|---|
| Ice Core | Frozen Labyrinth | Primary crafting component |
| Recipes | NPC Jinia (at Freya’s entrance) | Weapon creation |
| Rare resources | Level 85 monsters (Frozen Labyrinth) | Secondary components |
💬 Developer’s Note
“Ice Weapons are designed as a bridge between classic and top content.
They let players of any level feel endgame power without the barrier of rare quests and expensive materials.”
You can socket enchantment stones (Life Stones)
not only into weapons, but also into S-grade armor and above.
Each piece of gear — helmet, gloves, boots, upper and lower armor —
can be enhanced with special effects that change the character’s stats.
General rules
- All armor parts are supported for S, S80, S84, R and above.
- After inserting a stone you get 2 effects:
- primary — depends on the stone type,
- additional — a random bonus from the common pool.
- Enchantment stones are not compatible with jewelry.
- Effects of identical types do not stack.
💡For example, if gloves grant +2% P. Atk. and the helmet grants +3% —
only the higher one (+3%) applies.
Types of enchantment stones
| Stone | Source | Primary Effects |
|---|---|---|
| Amber | Drop from level 76+ monsters | P./M. Atk. +1–3% P./M. Def. +1–3% Elemental resist/attack +30–50 |
| Bloodstone | Drop from level 76+ Raid Bosses | EXP and SP bonus +2–10% Drop/Spoil bonus +2–10% PvE damage +1–5% |
| Aquamarine | Drop from Epics and instances (Zaken, Freya, Frintezza) | PvP damage reduction −1–5% +1–2 random stats (STR, DEX, WIT, MEN, etc.) |
Additional effects
Each inserted stone grants a second, random bonus
from a pool of more than 50 possible effects.
Examples:
- +30 to P. Def. or M. Def.
- +3% attack speed
- +5% critical damage chance
- Active and passive skills: Might, Empower, Focus, Shield
- Resistance to stun, slow, or blind
- +% to elemental resistances
💡 These effects are randomly selected when the stone is inserted and remain until it is extracted.
Restrictions and logic
- Only one active primary effect of each type can be active at the same time.
- Additional effects are taken from the standard top Life Stones pool.
- Different stones grant different types of unique skills,
which cannot be obtained from other Life Stone types.
Main Changes
- All bosses are strengthened — increased HP, attack, and defense.
- Respawn time: from 1 to 2 hours.
- No level penalty — rewards can be obtained regardless of the level difference between the player and the Raid Boss.
- New drop: special Injectors, which allow you to learn raid boss abilities.
Injectors
Each Raid Boss can now drop one of the injectors,
containing a fragment of the defeated boss’s power.
By studying the injector, a character gains part of its abilities — passive or active,
depending on the type of boss.
💬 Now every encounter with a Raid Boss is a chance to obtain a fragment of the monster’s own power.
General Changes
- All Epic Bosses have been strengthened.
- All Epics are level 80.
- Players can partially learn their abilities using Epic Boss Injectors.
- Injector drop chance — 30% (for most Epics).
🕒 RESPAWN TIME & FEATURES
| Boss | Respawn Time | Features |
|---|---|---|
| Orfen | 9–10 hours | 30% drop chance |
| Core | 9–10 hours | 30% drop chance |
| Queen Ant | 9–10 hours | 30% drop chance |
| Baium | 19–22 hours | 30% drop chance |
| Antharas | 19–22 hours | 30% drop chance, entry time — 10 minutes |
| Valakas | 19–22 hours | 30% drop chance, entry time — 10 minutes |
| Beleth | 19–22 hours |
NEW EPIC BOSSES
The world of Risen Worlds has been expanded with new creatures whose power rivals that of the classic Epics.
| Boss | Respawn Time | Features |
|---|---|---|
| Arhont Race Leader | 10–15 hours | Located in the Coliseum |
| Andreas Van Halter | 10–15 hours | Source of Bloody Eternal Armor |
| Guillotine of Death | 10–15 hours | Rare resources and equipment |
| Racial Bosses (Dark Elf, Kamael, etc.) | 1–2 hours | Bracelets and enchant scrolls for them |
| Amaskari | 1–2 hours | Mini-epic, often appears in the Abandoned Village |
EPIC INJECTORS
Each epic boss has its own Injector,
which allows players to learn unique abilities reflecting its nature:
- Zaken — vampirism and regeneration effects;
- Orfen — healing and HP recovery;
- Baium — boosts attack speed and critical damage;
- Antharas and Valakas — elemental abilities (wind / fire);
- Frintezza — demon form and temporary transformations.
💡 Epic Injectors are extremely rare items that unlock new builds and character possibilities.
Mutants are special, empowered versions of regular monsters.
They appear in all locations starting from level 20 and yield generous rewards.
General Information
- Mutants are monsters strengthened several times over compared to normal ones.
- They spawn from level 20 with a chance of about 3%.
- Divided into grades — the higher the grade, the stronger the mutant.
- The grade level is displayed by yellow stars above the monster’s head.
Grade System
Each mutant has a title indicating its grade:
from lesser empowered monsters to elite champions.
Stars above the head help determine the enemy’s strength before the fight:
- ★ — weak mutant
- ★★ — medium
- ★★★ — elite (3–5 times stronger than a regular mob)
Drop and Rewards
Mutants yield significantly more rewards than regular monsters:
| Parameter | Change |
|---|---|
| Exp / SP | Increased several times |
| Drop chance | Raised |
| Spoil chance | Raised |
| Special drop | Mutagen — the main material for extracting passive skills from sets |
💡Mutagen is a key resource required for extracting passive skills from armor.
The world and event boss system in Risen Worlds lets players decide when the battle begins.
Each boss is a unique event where it’s important not only to win, but also to organize time and resources wisely.
General Principles
- Players activate most world bosses themselves via the Raid Control Hub and several other methods.
- Upon activation, a global announcement appears in the game chat about the start of the battle.
- All players who are on the boss’s aggro list at the moment of its death receive rewards.
- ⚠️ If a character dies, they lose aggro and do not receive rewards.
- The party or player who deals the most damage receives additional bonuses.
SUMMONED EPIC RAIDS
These bosses are activated manually via the Raid Control Hub located in Giran.
Each portal corresponds to a specific boss.
Tauti
- Activated manually by players.
- The player who summons the boss receives an additional reward.
- Battle time: 30 minutes.
- Rewards: Raid Coin, Epic Boss Energy, special materials.
- Contains key components to craft Tauti weapons in the upgrade system.
Kelbim
- Similar to Tauti, activated manually.
- The summoning player receives an additional reward.
- Contains materials to craft Kelbim weapons.
- Time to kill: 30 minutes.
Valakas (GoD)
- Can be summoned via the Control Hub,
but also spawns automatically every FRIDAY at 22:00 (+3 GMT, Moscow). - Battle time: 45 minutes.
- Rewards — 10 Raid Coins, 2 Epic Boss Energies, rare resources, and materials for upgrading Valakas weapons.
Antharas (GoD)
- Can be activated manually or spawns every SATURDAY at 22:00 (+3 GMT, Moscow).
- Mechanics similar to Valakas: 45-minute battle.
- Rewards — 10 Raid Coins, 2 Epic Energies, materials for Antharas weapons.
WORLD BOSSES
- These bosses are activated by players via special NPCs.
Teleport to the NPC and to the location is available directly from Community Board → Teleports → Bosses / Events.
Each battle is a small event unfolding in open-world locations.
Lilith [World]
- Activated via the “Trace of the Seal” NPC.
- Before Lilith herself appears, players must endure several waves of mobs and intermediate bosses.
Rewards — Raid Coins, Epic Energies, Rate Increase Scrolls.
Anakim [World]
- Mechanics similar to Lilith.
- You must break the seal before the battle begins.
- The fight features waves of mobs and guardians of light.
- Rewards — Raid Coins, Epic Energies, Rate Increase Scrolls.
Balok [World]
- To begin the battle, you must find the Fountain of Awakening in the Crystal Labyrinth.
- Insert special cores into the fountain.
- After activation, a nearby door opens and the “Battle with Balok” event begins.
- Rewards: epic jewelry, rare resources, and Balok’s Chest.
EVENT BOSSES
Mutant Golem
- A special event boss that appears twice a day — at 14:00 and 21:00.
- Rewards: rate increase scrolls, valuable resources.
💡 An ideal boss for daily activities and stocking up on farm scrolls.
REWARDS
- All participants in the battle who are on the aggro list of the bosses (listed in this topic) at the moment of death receive the main reward.
- The party or player who deals the most damage receives additional bonuses.
- The summoning player (via the control hub) receives a personal reward.
💬 Players decide when to issue the challenge, and each victory becomes an event for the entire server.

The Risen Worlds quest system is adapted to a modern gameplay pace:
completion is faster, rewards are more generous, and repetitive actions are automated.
General Changes
- Most quests have rates of x5.
- Increased rewards for EXP, SP, and quest items.
- Some legacy quests do not support increased rates.
⚠️ Important to Know
If the base drop chance of an item is below 100%,
it is multiplied by the formula — chance × multiplier (capped at 100%), and then the quantity is added.
Example:
Standard chance 60% → with x5 rates you get 3 items at 100% chance.
QUALITY OF LIFE & OPTIMIZATION
To remove repetitive actions, commands, quick exchanges, and accelerated mechanics were added for popular quests.
Quick Exchange
🔹 Legacy of Insolence — added x10 exchange of Blueprint for recipes and materials.
🔹 Gather the Flames — added quick exchange of Torch for S-weapon recipes.
🔹 War With Varka / War With Ketra — added quick exchange of quest items.
🔹 The One Who Ends Silence and Rise and Fall of the Elroki Tribe — accelerated quest item exchanges at NPCs.
Fast Opening of Quest Items
You can mass-open scrolls, books, and papyruses via chat commands.
| Command | Purpose | Example |
|---|---|---|
.openpapyrusred amount | Opens red papyruses | .openpapyrusred 50 — opens 50 pieces |
.openpapyrusblue amount | Opens blue papyruses | .openpapyrusblue 100 |
.openpapyrusblack amount | Opens black papyruses | .openpapyrusblack 20 |
.openpapyruswhite amount | Opens white papyruses | .openpapyruswhite 1000 — maximum 1000 at a time |
.openatod amount | Opens Ancient Tome of the Demon | .openatod 200 |
💡 The maximum number of items for mass opening is 1000 per command.
Новые квесты
Clan reputation is earned not only in battles but also through missions, sieges, and member activity.
Main ways to gain reputation
1. Clan Missions
The primary source of reputation is completing clan tasks.
They are available via the new “Quests” window (on the right side of the screen or through the clan menu).
Each mission grants a fixed amount of reputation points depending on its difficulty.
💡 Creating academies and guards is disabled.
2. Oath Blood
Oath Blood is an item that can be purchased for Adena in
Community Board → Shops → Clan.
It’s used to increase clan reputation via exchanges at the clan NPC in Rune.
Additional sources of reputation
| Action | Reputation |
|---|---|
| Fort capture | +200 |
| Castle capture | +1500 |
| Castle hold | +750 |
| Victory in the Festival of Darkness | +200 |
| Clan member achieving Hero status | +1000 |
| Destroying the Ballista | +30 |
| Obtaining Blood of Alliance | +500 |
| Using 10 Oath Bloods | +200 |
| 100 Knight Epaulettes | +20 |
💬 A clan grows not only through PvP but also through the various activities of each member.
CLAN LEVELS AND UPGRADE REQUIREMENTS
When created, a clan starts at level 1.
To level up, you need SP, Adena, and reputation points, as well as special items.
| Level | Requirements | Clan Limits |
|---|---|---|
| 1 | 20,000 SP, 650,000 Adena | 15 members |
| 2 | 100,000 SP, 2,500,000 Adena | 20 members |
| 3 | 350,000 SP, Blood Mark ×1 | 30 members |
| 4 | 1,000,000 SP, Alliance Manifesto ×1 | 40 members |
| 5 | 2,500,000 SP, Seal of Aspiration ×1 | 50 members |
| 6 | 5,000 reputation points | 60 members |
| 7 | 10,000 reputation points | 70 members |
| 8 | 20,000 reputation points | 80 members |
| 9 | 40,000 reputation points | 90 members |
| 10 | 55,000 reputation points, Blood Alliance ×1 | 100 members |
| 11 | 75,000 reputation points | 110 members |
| 12 | 90,000 reputation points | 115 members |
| 13 | 120,000 reputation points | 120 members |
| 14 | 150,000 reputation points | 120 members |
| 15 | 210,000 reputation points | 120 members |
💡 Tips for Clan Leaders
- Complete daily missions to steadily accumulate reputation.
- Use Oath Blood as a progress booster.
- Sieges and hero status are also solid sources.
Quick Reference
- All reputation missions are available in the clan menu or via the “Quests” button.
- Reputation is credited automatically upon meeting the conditions.
- Siege and festival rewards are issued immediately after the event ends.
💬 The more active the clan members are, the faster its power, level, and influence on the world of Risen Worlds grow.
After capturing one of the key castles — Giran, Aden, Rune, or Goddard —
the clan leader gains not only prestige but also the ability to manage their territory.
A new NPC has appeared in these castles — the Landmeister, responsible for domain control.
Landmeister’s Core Functions
- Territory management is available only to the leader of the castle-owning clan.
- After a successful castle siege, the clan leader receives a Heraldic Charter — an official document
granting the right to manage locations and activate PvP modes. - The charter can be used at the Landmeister to choose which location will host the battles.
Territory PvP Mode
The clan leader can activate PvP mode in a selected location (for example, Stakato Nest).
After activation:
- PvP mode lasts for 2 hours.
- Three Sovereign Executioners — special raid bosses — are summoned in the location,
available for battle to all players. - All participants nearby who deal at least minimal damage receive rewards.
Additional bonuses in the location:
- Increased drop/spoil chance, and Adena amount increased by 100%.
Mode Features
- For the first 15 minutes after activation, the Sovereign Executioners are invulnerable,
giving time to prepare your fighters. - The castle owner can additionally place Flags anywhere in the location.
They act as rate amplifiers. - After PvP mode is activated, the zone has a restriction —
1 client per 1 PC (HWID) to prevent mass multifarming.
💡Important! The flag issued to the leader can be used at any time in a suitable location (not only during active PvP status).
Boss Battle Rewards
When bosses are killed, all active participants receive rewards,
but additional bonuses are given to the group or player
who dealt the highest damage.
Damage limits against bosses:
- Maximum physical attack — 50
- Maximum magical attack — 100
💬 This ensures fair distribution of damage and rewards among participants.
Mechanic Goals
- Make castle ownership not just a status symbol but a living territory-management mechanic.
- Encourage large-scale PvP events on specific maps.
- Support active clan interaction — diplomacy, agreements, joint raids.
💬 A castle is no longer just a building.
It’s power, territory, and responsibility for the living world around you.
Clan skills empower all clan members — from the leader to newcomers.
Learned skills remain active until the clan is disbanded and are automatically applied to all members.
How to obtain clan skills
To learn a clan skill, you need to:
- Accumulate clan reputation points (earned from sieges, missions, festivals, Oath Blood, etc.).
- Collect special items obtained from raid bosses and events.
- Have a sufficient clan level that unlocks access to new skills.
Important:
- If clan reputation drops to 0 or below, all active skills are temporarily blocked.
- After reputation is restored, skills are reactivated automatically.
Clan Eggs
On our server, all “Clan Eggs” can be purchased
via Community Board → Shop → Clan for Adena.
New clan skill tree system
In addition to the standard clan skills from High Five,
Risen Worlds adds a new skill tree from the Goddess of Destruction chronicles.
It is available in the clan menu:
Clan → Profiles → Skill Tree.
Clan development tree
- When the clan levels up, it gains development points,
which can be spent to learn selected skills.
Learning mechanics
- Learning skills requires clan reputation and development points.
- Some skills are learned temporarily (for a set period) and expire when the duration ends.
- The clan leader can reset the tree to redistribute development points.
⚠️ When resetting, only development points are returned,
but spent reputation is not refunded.
💬 A clan’s strength is now defined not only by the number of players, but by how actively its members complete tasks and develop their characters.
Sieges are large-scale battles where clans fight for castles and influence in the world of Risen Worlds.
Owning a castle grants the clan access to territory management, taxes, flags, clan bonuses, and a special shop.
Siege Schedule
- 🕗 Saturday — 20:00
- 🕓 Sunday — 16:00
Sieges take place weekly.
Registration
- Only clans of level 5 and above can participate in sieges.
- Castle registration opens 24 hours before the siege begins.
- After that time, registration becomes unavailable.
💬 If a clan fails to register in time, it cannot participate in the current siege.
Siege Mechanics
- During the siege, PvP mode is activated across the entire castle area and adjacent zones.
- The attackers’ goal is to destroy the outer gates, inner walls, and defensive crystals,
after which they can attack the main artifact (Sigil of Ruler). - The clan that last activates the artifact becomes the new castle owner.
Victory grants the clan reputation, tax rights, access to the Landmeister, and a special shop.
Siege Rewards
| Action | Reward |
|---|---|
| Castle capture | +1500 reputation points |
| Castle hold | +750 reputation points |
| Fort capture before siege | +200 reputation points |
| Clan victory in siege | Additional bonuses and a Heraldic Charter |
All rewards are distributed automatically after the siege ends.
🚩 TERRITORY WARS
In addition to classic sieges, every two weeks there are Territory Wars —
massive battles for control over the flags (Wards).
Schedule and Settings
- Held once every two weeks, on Saturdays.
- Start time: 20:00
- Duration: 2 hours
Main Rules
- Clans of any level can participate.
- Players carrying a Ward can be attacked even in peaceful zones.
- At the start of each Territory War, all Ward flags return to their respective castles.
- Maximum number of flags a single clan can hold: 5.
Clans fight for Ward flags placed across the map.
Each flag held during the war grants the clan influence points and additional reputation.
After the war ends:
- All flags automatically return to their owners’ castles.
- Reputation is distributed proportionally to the number of flags held.
The PK system on Risen Worlds is neither removed nor forbidden — it has been reworked.
Player killing remains part of the game,
but every action now has consequences.
How the new Karma works
For every mob, RB, guard killed, or upon death,
a fixed amount of 10 karma is cleansed.
The standard quest for reducing PK count has been removed.
Instead, a new daily quest was added
under Quests → Regular.
As a reward, players receive a special purification scroll
that reduces the number of PK kills.
⚠️ All collected purification scrolls are reset on the 1st of each month.
This time is called Day of Atonement.
Updated “Killer’s Curse” Mechanic
If you kill other players without a PvP flag,
you receive a special status — Player Killer Curse.
This system doesn’t forbid PK, but makes it a conscious choice.
The more karma you accumulate, the harsher the consequences become.
Core Rules
- For killing a player without a PvP flag: +3,000 karma.
- When exceeding 30,000 / 60,000 / 120,000 / 240,000 karma,
you trigger levels of real curses. - Curse duration — 1 hour.
The curse is removed:
- It can be lifted once your karma reaches zero.
- It can be dispelled by any debuff-cleansing skill (Cleanse, Purify, etc.) — but only when your karma is zero.
- As long as you have even 1 karma point, the curse remains active and cannot be removed.
Curse Levels
| Level | Karma | Effect |
|---|---|---|
| Lv.1 | > 0 | ⚠️ Warning only (no penalties) |
| Lv.2 | ≥ 30,000 | All stats −10% |
| Lv.3 | ≥ 60,000 | All stats −20% |
| Lv.4 | ≥ 120,000 | All stats −30% |
| Lv.5 | ≥ 240,000 | All stats −40% |
- PK remains allowed.
- Spot fights, revenge kills, and PvP conflicts are part of the game.
- However, hunting the weak and mass killing without reason now has visible consequences:
the killer becomes noticeably weaker and more vulnerable to retribution.
💬 Summary
“You can choose to become a killer —
but each step down that path will cost you more and more.”
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